> FawaStudios has rebranded to Fawas Interactive to better reflect the focus on future growth. Social media and websites have been updated, with the old domain redirecting soon. Current projects include FawasVoxels, a voxel-based survival game, and Clown Clear, which is back in active development after a hiatus. New blog posts and updates are planned more frequently.
After a lot of consideration, Iâve decided to change our name from âFawaStudiosâ to âFawas Interactiveâ. There are a decent amount of reasons for this, here are some of the main points.
The social medias and website have already been updated to reflect this. I still own the domain âfawastudios.comâ and plan to have it redirect to the new âfawasinteractive.comâ website, but Iâve encountered some strange technical issues that need to be resolved before thatâs possible.
If youâve been paying attention to my Discord server or YouTube channel (every other outlet has been temporarily abandoned), then youâll know about a recent project Iâve been working on â temporarily (or permanently, not sure yet) dubbed âFawasVoxelsâ.
This is my take on a voxel-based open-world survival game, which would likely be a mix between Minecraft and Terraria, focusing on giving the player a lot of creative liberty through things like:
Some of this might not be implemented, as this is currently just being experimented with â but if I do continue with it, this is the basic âvisionâ.
Whether or not it will be canceled or put on the back-burner has yet to be seen. But Iâve had many personal issues with how development has been handled on similar games, and Iâve always wanted to try creating my own â as an actual optimized, flexible project rather than a one-off coding challenge.
Clown Clear development was halted for a bit due to burnout, but while sleeping I did what most good developers do: opened my eyes violently and decided to get up exclusively to work on the game.
Maybe itâs due to some undiagnosed mental illness, or perhaps this is just a magical side effect of game development â but I proceeded to get a decent amount of work done and polished a system that had been worked on for a good while, with absolutely zero interference from my brain telling me to give up.
The current plan is to do as much as possible in as short a time as possible. Right now I'm working on improving the animation system, but I really need to hustle so I can finally release the Steam page and possibly release a demo. I've also been in talks with people to help produce assets â so hopefully that will speed some things up or open up more possibilities faster.
Make sure to join my Discord server if you like video games or are interested in watching the Fawas Empire grow!