Fawas Interactive is a game development company driven by big ambitions and a passion for video games. We believe in giving players the freedom to enjoy and shape their experience however they want, and I’m committed to supporting things like user-generated content and optimization in any way I reasonably can.
I'm Ethan, and I'm responsible for Fawas Interactive. I'm a very picky game enthusiast with the ambitious desire to make positive change in the industry, despite all the negativity.
I'm very passionate about what I do, and Fawas gives me an outlet to share my love for Halloween, FPS games, the Source engine, camping, and horror. I will never get bored of creating :)
I really love social hangouts, crime dramas (Dexter, YOU, Better Call Saul, etc.), eating food, and listening to music (primarily rock).
Beginning in 2017 (under the former name: FawaStudios), a large amount of projects were created, some bad, and some basically unplayable. But each of them helped me improve and kept me committed to making things people can actually enjoy.
Fawas, short for "Fleece As White As Snow," is the mascot of Fawas Interactive. He's based off of a real stuffed sheep I still have, that will be framed on my office wall once I succeed in becoming rich and famous.
Clown Clear is currently my most heavily developed project and has been steadily moving forward for a few years now. It contains zombie clowns, violence, pink clown goo, guts, guns, everything you'd want.
“Box Game” featured a player controller, a weird bean-stalk, and a big brick box. If you were lucky enough to make it through the 5 janky jumps using the movement system that I stole from a YouTube tutorial, you'd find a sphere. Shocker!
A game engine like Unity or Unreal with minimal bloat built on the Source 2 engine (Source games are my favorite). The project is planned to have a platform mode similar to Roblox, but also a standalone exporter where they don't take any royalties, it's the successor to Garry's Mod, a game built entirely around modding and community. It's currently in a developer preview, but it's still my choice of game engine for most if not all 3D games from this point on, as it's leagues better than anything I've used before.
Makers of Project Zomboid, a deeply immersive and moddable zombie survival game that’s all about realism and sandbox freedom. It takes everything I love about sandbox games and amplifies it by 200%, you can move almost any furniture or item, and place it anywhere you want, with the only limitation being your imagination and the fact computers have performance requirements. Not only that, you can drive your car into a grocery store if the door’s big enough. Their dedication to player freedom, and spending years to iron out the kinks on a project they care deeply for, is unlike any other I've seen on the scale they've managed to make for themselves.
One of the best shows I've ever seen, Over The Garden Wall falls perfectly in line with what my definition of a masterpiece is. The writing is great, the characters are great, the voice acting is great, the music is great, the art is great, it'd be a hard sell to get me to find something in the show I can't point out as great. On a more objective note though, the team who created it clearly had a lot of passion for it, and took a lot of care to make sure it was impossible to screw up. Nothing gives me the same feeling I get when I rewatch it, or see clips of it, and the atmosphere they built never leaves me when I'm designing my games.